steammarches/data/actors.db

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{"_id":"2D94qSSugi9b7qSJ","name":"Athlon Donnervogel","type":"character","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":17,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"min":0,"max":11,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":35,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Neutral Good","race":"Woodelf","background":"Outlander","originalClass":"3G5wtmPhvXirTasW","xp":{"value":500,"min":0,"max":300},"appearance":"","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":2,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"name":"Athlon Donnervogel","img":"icons/svg/mystery-man.svg","displayName":0,"actorLink":true,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":true,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false},"items":[{"_id":"3G5wtmPhvXirTasW","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"<p>As a ranger, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per ranger level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Dexterity<br /><strong>Skills:</strong> Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) scale mail or (b) leather armor</li>\n<li>(a) two shortswords or (b) two simple melee weapons</li>\n<li>(a) a dungeoneer's pack or (b) an explorer's pack</li>\n<li>A longbow and a quiver of 20 arrows</li>\n</ul>\n<h1>Ranger Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Ranger Archetype feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}</td>\n</tr>\n</tbody>\n</table>\n<h1>Ranger Archetypes</h1>\n<p>A classic expression of the ranger ideal is the Hunter.</p>\n<h2>Hunter</h2>\n<p>Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.</p>\n<h3>Hunter Features</h3>\n<p>3rd Level: @Compendium[dnd5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}</p>\n<p>7th Level: @Compendium[dnd5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}</p>\n<p>11th Level: @Compendium[dnd5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}</p>\n<p>15th Level: @Compendium[dnd5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}</p>","chat":"","unidentified":""},"source":"","levels":2,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.VkRQ7glQvTWWiOCS"}}},{"_id":"5K9ZyQLFrVoOYrSD","name":"Favored Enemy","type":"feat","img":"icons/creatures/abilities/dragon-breath-purple.webp","data":{"description":{"value":"<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><p>If you wish, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>14th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"4CvMmiTc0Dii6mEv","name":"Natural Explorer","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.</p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li>Difficult terrain doesn't slow your group's travel.</li>\n<li>Your group can't become lost except by magical means.</li>\n<li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li>If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li>When you forage, you find twice as much food as you normally would.</li>\n<li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p>You choose additional favored terrain types at 6th and 10th level.</p><p>If it would be helpful, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>10th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"ghQxPS0yAdSx2rsJ","name":"Fighting Style","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","data":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.</p>\n<h3>Fighter Options</h3>\n<p>@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}</p><p>@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}</p><p>@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}</p><p>@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}</p>\n<h3>Paladin Options</h3>\n<p>@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}</p><p>@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}</p>\n<h3>Ranger Options</h3>\n<p>@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}</p><p>@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}</p><p>@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}</p><p>@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":500001,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"xIUhF3hh4a6mZMVb","name":"Spellcasting (Ranger)","type":"feat","img":"icons/magic/nature/trap-spikes-thorns-green.webp","data":{"description":{"value":"<p>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.</p>\n<h3>Spell Slots</h3>\n<p>The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>For example, if you know the 1st-level spell <em>animal friendship </em>and have a 1st-level and a 2nd-level spell slot available, you can cast <em>animal friendship </em>using either slot.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>You know two 1st-level spells of your choice from the ranger spell list.</p><p>The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Spells Known</td>\n<td colspan=\"5\">- Spell Slots per Spell Level -</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>6</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC </strong>= 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Spell attack modifier </strong>= your proficiency bonus + your Wisdom modifier</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"a0RFaOhkwuNv6piZ","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","data":{"description":{"value":"<p>As a rogue, you have the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per rogue level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong>Tools:</strong> Thieves' tools<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a rapier or (b) a shortsword</li>\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\n<li>(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack</li>\n<li>(a) Leather armor, two daggers, and thieves' tools</li>\n</ul>\n<h1>Rogue Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Sneak Attack</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>1d6</td>\n<td>@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>2d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>3d6</td>\n<td>@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>4d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>5d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>6d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>7d6</td>\n<td>@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>8d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>Roguish Archetype feature</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>9d6</td>\n<td>@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>10d6</td>\n<td>@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}</td>\n</tr>\n</tbody>\n</table>\n<h1>Roguish Archetypes</h1>\n<p>Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.</p>\n<h2>Thief</h2>\n<p>You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.</p>\n<h3>Thief Features</h3>\n<p>3rd Level: @Compendium[dnd5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[dnd5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}</p>\n<p>9th Level: @Compendium[dnd5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}</p>\n<p>13th Level: @Compendium[dnd5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}</p>\n<p>17th Level: @Compendium[dnd5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}</p>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.xEb8jmA5HlNs7xTF"}}},{"_id":"YP4G0BPacQ0igMdd","name":"Expertise (Rogue)","type":"feat","img":"icons/skills/targeting/target-glowing-yellow.webp","data":{"description":{"value":"<p>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p><p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{}},{"_id":"aqh1Yc2IbanJorhV","name":"Sneak Attack","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"<p>Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p><p>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{}},{"_id":"Csnxm62gsFAIbC3s","name":"Thieves' Cant","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p><p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{}},{"_id":"YKiSPkoM6wPi63qU","name":"Goodberry","type":"spell","img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg","data":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p><p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A spring of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Qf6CAZkc7ms4ZY3e"}}},{"_id":"ZPXZIREoZMs6X0P4","name":"Hunter's Mark","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","data":{"description":{"value":"<p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.0xmXiPiuYws1OGcX"}}},{"_id":"VjPhqrP3tTkWCk5H","name":"Fighting Style: Archery","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"<p>You gain a +2 bonus to attack rolls you make with ranged weapons</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"attunement":null},"effects":[{"_id":"F0Bh4n8Tu1ZZnwSr","flags":{},"changes":[{"key":"data.bonuses.rwak.attack","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159562067},"icon":"icons/weapons/bows/shortbow-recurve-yellow.webp","label":"Fighting Style: Archery","origin":"Item.SDsWYh0xtS6nWuH8","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf"}}},{"_id":"AQ32bf8fi1i4Bo3q","name":"Longbow","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"<p>A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":true},"effects":[],"folder":null,"sort":1900001,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.3cymOVja8jXbzrdT"}}}],"effects":[{"_id":"g77XYVlKI3vtU2on","changes":[{"key":"data.bonuses.rwak.attack","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":0},"icon":"icons/weapons/bows/shortbow-recurve-yellow.webp","label":"Fighting Style: Archery","origin":"Actor.2D94qSSugi9b7qSJ.Item.VjPhqrP3tTkWCk5H","tint":null,"transfer":false,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3,"JYK7QsrI7lp3TG9D":3},"flags":{}}
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class=\"secret\">\n<p><em>Melee Weapon Attack:</em><strong>+5 to hit,</strong>, <strong>5 ft.,</strong> one target. Hit: <strong>10 (2d6 + 3) <em>slashing damage</em></strong> plus <strong>3 (1d6) <em>acid damage</em></strong>.</p>\n<p>If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.</p>\n</section>\n<p>The Ankheg attacks with its Bite.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}},{"_id":"XZwZexkrBLOzLo1Q","name":"Acid Spray","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","data":{"description":{"value":"<section class=\"secret\">\n<p>The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled.</p>\n<p>Each creature in that line must make a <strong>DC 13 Dexterity</strong> saving throw, taking <strong>10 (3d6) <em>acid damage</em></strong> on a failed save, or half as much damage on a successful one.</p>\n</section>\n<p>The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide. Each creature in that line must make a <strong>Dexterity</strong> saving throw.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat","value":"dex"},"requirements":"","recharge":{"value":6,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsters.Wcsjbl25uiUsyQwn"}}}
{"_id":"f1Iyg7jvkcuzKzi4","name":"Thamiol","type":"character","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":10,"proficient":1,"bonuses":{"check":"","save":""}},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":10,"min":0,"max":10,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"","race":"","background":"","originalClass":"ual8fc63EaDZNxSE","xp":{"value":0,"min":0,"max":300},"appearance":"","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"weaponProf":{"value":[],"custom":""},"armorProf":{"value":[],"custom":""},"toolProf":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"name":"Thamiol","img":"icons/svg/mystery-man.svg","displayName":0,"actorLink":true,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":true,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false},"items":[{"_id":"ual8fc63EaDZNxSE","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"<p>As a druid, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per druid level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong>Weapons:</strong> Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong>Tools:</strong> Herbalism kit<br /><strong>Saving Throws:</strong> Intelligence, Wisdom<br /><strong>Skills:</strong> Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a wooden shield or (b) any simple weapon</li>\n<li>(a) a scimitar or (b) any simple melee weapon</li>\n<li>Leather armor, an explorer's pack, and a druidic focus</li>\n</ul>\n<h1>Druid Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"LzJ5ayHt0OlSVGxi\"><i class=\"fas fa-suitcase\"></i> Druidic</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"i6tPm3FNK13Ftc9v\"><i class=\"fas fa-suitcase\"></i> Spellcasting</a></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/4)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"u6Du2P9s81SWuGbi\"><i class=\"fas fa-suitcase\"></i> Druid Circle</a></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Spell Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1/2)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"swK0r5TOIxredxWS\"><i class=\"fas fa-suitcase\"></i> Wild Shape (Max CR 1)</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"cVDEQo0ow1WJT7Wl\"><i class=\"fas fa-suitcase\"></i> Timeless Body</a>, <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"xvgPu1O57DgXCM86\"><i class=\"fas fa-suitcase\"></i> Beast Spells</a></td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"s0Cc2zcX0JzIgam5\"><i class=\"fas fa-suitcase\"></i> Ability Score Improvement</a></td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td><a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"ip4bvmGoz3qkoqes\"><i class=\"fas fa-suitcase\"></i> Archdruid</a></td>\n</tr>\n</tbody>\n</table>\n<h3>Sacred Plants and Wood</h3>\n<p>A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.</p>\n<p>Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.</p>\n<p>Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.</p>\n<h3>Druids and the Gods</h3>\n<p>Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.rules\" data-id=\"2JNtWRo7wMq08bXn\"><i class=\"fas fa-book-open\"></i> appendix PH-B</a> include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples. </p>\n<h1>Druid Circles</h1>\n<h2>Circle of the Land</h2>\n<p>The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.</p>\n<h3>Circle of the Land Features</h3>\n<p>2nd Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"lT8GsPOPgRzDC3QJ\"><i class=\"fas fa-suitcase\"></i> Bonus Cantrip</a> <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"wKdRtFsvGfMKQHLY\"><i class=\"fas fa-suitcase\"></i> Natural Recovery</a></p>\n<p>3rd, 5th, 7th, 9th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"YiK59gWSlcQ6Mbdz\"><i class=\"fas fa-suitcase\"></i> Circle Spells</a></p>\n<p>6th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"3FB25qKxmkmxcxuC\"><i class=\"fas fa-suitcase\"></i> Land's Stride (Circle of the Land)</a></p>\n<p>10th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"OTvrJSJSUgAwXrWX\"><i class=\"fas fa-suitcase\"></i> Nature's Ward</a></p>\n<p>14th Level: <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.classfeatures\" data-id=\"EuX1kJNIw1F68yus\"><i class=\"fas fa-suitcase\"></i> Nature's Sanctuary</a></p>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}},{"_id":"9Si9ns4vGvWBCNod","name":"Druidic","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"Tz75BW5QCLr34bOR","name":"Spellcasting (Druid)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","data":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Spell Slots per Spell Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"XCJb2e5aBQnFgW3M","name":"New Spell","type":"spell","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{}},{"_id":"AaCgsqkrrz7B4rzM","name":"New Spell","type":"spell","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":"1","school":"","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{}},{"_id":"KoIGUAOLZ4fKW3Mw","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p><p>You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.</p><p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3,"Xi9RZQJUXeHsbLrV":3},"flags":{}}