commit a871fe858f0db8c0479e639a2a0d8214af33fe4e Author: Grimmrar Date: Fri Oct 28 21:34:31 2022 +0200 Initial commit for steammarches diff --git a/Sound/Kenshin OVA - 06 - in the rain.mp3 b/Sound/Kenshin OVA - 06 - in the rain.mp3 new file mode 100644 index 0000000..902d21a Binary files /dev/null and b/Sound/Kenshin OVA - 06 - in the rain.mp3 differ diff --git a/data/actors.db b/data/actors.db new file mode 100644 index 0000000..777bb2e --- /dev/null +++ b/data/actors.db @@ -0,0 +1,3 @@ +{"_id":"2D94qSSugi9b7qSJ","name":"Athlon Donnervogel","type":"character","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":17,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"min":0,"max":11,"temp":null,"tempmax":null},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":35,"units":"ft","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Neutral Good","race":"Woodelf","background":"Outlander","originalClass":"3G5wtmPhvXirTasW","xp":{"value":500,"min":0,"max":300},"appearance":"","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":2,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"token":{"name":"Athlon Donnervogel","img":"icons/svg/mystery-man.svg","displayName":0,"actorLink":true,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":true,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false},"items":[{"_id":"3G5wtmPhvXirTasW","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

Hunter

\n

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

\n

Hunter Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.wrxIW5sDfmGr3u5s]{Hunter's Prey}

\n

7th Level: @Compendium[dnd5e.classfeatures.WgQrqjmeyMqDzVt3]{Defensive Tactics}

\n

11th Level: @Compendium[dnd5e.classfeatures.7zlTRRXT1vWSBGjX]{Multiattack}

\n

15th Level: @Compendium[dnd5e.classfeatures.a0Sq88dgnREcIMfl]{Superior Hunter's Defense}

","chat":"","unidentified":""},"source":"","levels":2,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.VkRQ7glQvTWWiOCS"}}},{"_id":"5K9ZyQLFrVoOYrSD","name":"Favored Enemy","type":"feat","img":"icons/creatures/abilities/dragon-breath-purple.webp","data":{"description":{"value":"

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

If you wish, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"4CvMmiTc0Dii6mEv","name":"Natural Explorer","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n\n

You choose additional favored terrain types at 6th and 10th level.

If it would be helpful, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"ghQxPS0yAdSx2rsJ","name":"Fighting Style","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","data":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.

\n

Fighter Options

\n

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

\n

Paladin Options

\n

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

\n

Ranger Options

\n

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":500001,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"xIUhF3hh4a6mZMVb","name":"Spellcasting (Ranger)","type":"feat","img":"icons/magic/nature/trap-spikes-thorns-green.webp","data":{"description":{"value":"

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.

\n

Spell Slots

\n

The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know two 1st-level spells of your choice from the ranger spell list.

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelSpells Known- Spell Slots per Spell Level -
1st2nd3rd4th5th
1st------
2nd22----
3rd33----
4th33----
5th442---
6th442---
7th543---
8th543---
9th6432--
10th6432--
11th7433--
12th7433--
13th84331-
14th84331-
15th94332-
16th94332-
17th1043331
18th1043331
19th1143332
20th1143332
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"a0RFaOhkwuNv6piZ","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","data":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

Thief

\n

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

\n

Thief Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.ga3dt2zrCn2MHK8R]{Fast Hands} @Compendium[dnd5e.classfeatures.FGrbXs6Ku5qxFK5G]{Second-Story Work}

\n

9th Level: @Compendium[dnd5e.classfeatures.Ei1Oh4UAA2E30jcD]{Supreme Sneak}

\n

13th Level: @Compendium[dnd5e.classfeatures.NqWyHE7Rpw9lyKWu]{Use Magic Device}

\n

17th Level: @Compendium[dnd5e.classfeatures.LhRm1EeUMvp2EWhV]{Thief's Reflexes}

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At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

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Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

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During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

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Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

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You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

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You gain a +2 bonus to attack rolls you make with ranged weapons

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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Token artwork by Forgotten Adventures.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage.

\n

If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

\n
\n

The Ankheg attacks with its Bite.

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The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled.

\n

Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

\n
\n

The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide. Each creature in that line must make a Dexterity saving throw.

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As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2 Druidic, Spellcasting
2nd+2 Wild Shape (Max CR 1/4), Druid Circle
3rd+22nd Level Spell Slot
4th+2 Wild Shape (Max CR 1/2), Ability Score Improvement
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3 Wild Shape (Max CR 1), Ability Score Improvement
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4 Ability Score Improvement
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5 Ability Score Improvement
17th+69th Level Spell Slot
18th+6 Timeless Body, Beast Spells
19th+6 Ability Score Improvement
20th+6 Archdruid
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

Circle of the Land

\n

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

\n

Circle of the Land Features

\n

2nd Level: Bonus Cantrip Natural Recovery

\n

3rd, 5th, 7th, 9th Level: Circle Spells

\n

6th Level: Land's Stride (Circle of the Land)

\n

10th Level: Nature's Ward

\n

14th Level: Nature's Sanctuary

","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}},{"_id":"9Si9ns4vGvWBCNod","name":"Druidic","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"Tz75BW5QCLr34bOR","name":"Spellcasting (Druid)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","data":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n

Preparing and Casting Spells

\n

The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known-Spell Slots per Spell Level-
1st2nd3rd4th5th6th7th8th9th
1st22--------
2nd23--------
3rd242-------
4th343-------
5th3432------
6th3433------
7th34331-----
8th34332-----
9th343331----
10th443332----
11th4433321---
12th4433321---
13th44333211--
14th44333211--
15th443332111-
16th443332111-
17th4433321111
18th4433331111
19th4433332111
20th4433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{}},{"_id":"XCJb2e5aBQnFgW3M","name":"New Spell","type":"spell","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{}},{"_id":"AaCgsqkrrz7B4rzM","name":"New Spell","type":"spell","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":"1","school":"","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{}},{"_id":"KoIGUAOLZ4fKW3Mw","name":"Produce Flame","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"

A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"Xi9RZQJUXeHsbLrV":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3,"Xi9RZQJUXeHsbLrV":3},"flags":{}} diff --git a/data/cards.db b/data/cards.db new file mode 100644 index 0000000..e69de29 diff --git a/data/combats.db b/data/combats.db new file mode 100644 index 0000000..cb8b636 --- /dev/null +++ b/data/combats.db @@ -0,0 +1 @@ +{"_id":"rnJlpGjo8dC7Xc9p","scene":"Y05m6tepzADmzZwH","combatants":[{"_id":"0hU1yZQSBzdNlt3c","actorId":"2D94qSSugi9b7qSJ","tokenId":"HxOtmQs0bg2JLBhK","sceneId":"Y05m6tepzADmzZwH","hidden":false,"defeated":false,"flags":{},"initiative":15},{"_id":"o6avZ1FUKG8ETDIb","actorId":"8kmub2SvdtuhZQE5","tokenId":"04M8xo2QF3BJPDPy","sceneId":"Y05m6tepzADmzZwH","hidden":false,"defeated":false,"flags":{},"initiative":5}],"active":true,"round":1,"turn":0,"sort":0,"flags":{}} diff --git a/data/drawings.db b/data/drawings.db new file mode 100644 index 0000000..e69de29 diff --git a/data/fog.db b/data/fog.db new file mode 100644 index 0000000..e69de29 diff --git a/data/folders.db b/data/folders.db new file mode 100644 index 0000000..e69de29 diff --git a/data/items.db b/data/items.db new file mode 100644 index 0000000..8a13b49 --- /dev/null +++ b/data/items.db @@ -0,0 +1 @@ +{"_id":"BXQQMQY76qr2eHPd","name":"ABI-DALZIM'S HORRID WILTING","type":"spell","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of sponge","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"core":{"sheetClass":"dnd5e.ItemSheet5e"}}} diff --git a/data/journal.db b/data/journal.db new file mode 100644 index 0000000..e69de29 diff --git a/data/macros.db b/data/macros.db new file mode 100644 index 0000000..8a4f2c1 --- /dev/null +++ b/data/macros.db @@ -0,0 +1,2 @@ +{"name":"Longbow","type":"script","author":"YiGwxaBIvQHlX3WW","img":"icons/weapons/bows/longbow-leather-green.webp","scope":"global","command":"game.dnd5e.rollItemMacro(\"Longbow\");","folder":null,"sort":0,"permission":{"default":0,"YiGwxaBIvQHlX3WW":3},"flags":{"dnd5e":{"itemMacro":true}},"_id":"499xRJcRtaEDrrID"} +{"name":"New Macro","type":"chat","author":"JYK7QsrI7lp3TG9D","img":"icons/svg/dice-target.svg","scope":"global","command":"","folder":null,"sort":0,"permission":{"default":0,"JYK7QsrI7lp3TG9D":3},"flags":{},"_id":"GaETg3YCvbeUnzMu"} diff --git a/data/messages.db b/data/messages.db new file mode 100644 index 0000000..130ea92 --- /dev/null +++ b/data/messages.db @@ -0,0 +1,31 @@ +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674316466,"flavor":"Longbow - Damage Roll (Piercing)","content":"10","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Longbow - Damage Roll (Piercing)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d8 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"AQ32bf8fi1i4Bo3q"}}},"_id":"0i1Ow86p5Grw7yTN"} +{"type":2,"user":"JYK7QsrI7lp3TG9D","timestamp":1648749032099,"flavor":"","content":"mom gehe kurz raus","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"7ZJHkYdOGO2vPYp2"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672961662,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Not Equipped\n Not Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"8FUXWOKQwC4esHpV"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672880166,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Not Equipped\n Not Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"9SExAdP3yhfzHMCS"} +{"type":0,"user":"YiGwxaBIvQHlX3WW","timestamp":1648660250730,"flavor":"","content":"

Getting Started

\n

It looks like this is a new world. To get started, you should first add any additional players you might need via the User Management configuration. From there, you can create Actors for them, as well as any other important personas you need to represent. Maps and other visuals can be set up using Scenes, and handouts, notes, and other information can be stored in Journal Entries.

\n

Be sure to investigate all of the tabs available in this sidebar, and for more in-depth information, you can review the Gamemaster Tutorial series in our Knowledge Base.

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Inviting Your Players

\n

When everything is set up and you're ready to invite your players, you can send them a link to your world from the Invitation Links.

\n

If the Invitation Links dialog indicates that your connection is closed, you may need to set up port forwarding. You can find instructions on how to do this in our Port Forwarding Guide. If you still need help, you are welcome to join our Discord and make a post in #install-and-connection for invite issues, #troubleshooting for general issues with the software, or #core-how-to to find out how to do something in Foundry VTT.

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\n
\n \n

Hunter's Mark

\n
\n\n
\n

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n 1st Level\n V,C\n 1 Bonus Action\n 1 Creature\n 90 Feet\n 1 Hours\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"ERhHzaB5UdpqDNSH"} +{"type":1,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672270486,"flavor":"","content":"1d20","speaker":{"scene":null,"actor":null,"token":null},"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"EXF38wTbfD5Xz0OO"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672562083,"flavor":"Athlon Donnervogel rolls for Initiative!","content":"13","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d20 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":13,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"core":{"initiativeRoll":true}},"_id":"FXke32V8GQxCcYMo"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673224116,"flavor":"Hunter's Mark - Damage Roll","content":"4","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Hunter's Mark - Damage Roll\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d6\",\"terms\":[{\"class\":\"Die\",\"options\":{\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]}],\"total\":4,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"ZPXZIREoZMs6X0P4"}}},"_id":"GF0ksoARuKwVVAMl"} +{"type":5,"user":"YiGwxaBIvQHlX3WW","timestamp":1648672667423,"flavor":"Ankheg rolls for Initiative!","content":"5","speaker":{"scene":"Y05m6tepzADmzZwH","token":"04M8xo2QF3BJPDPy","actor":"8kmub2SvdtuhZQE5","alias":"Ankheg"},"whisper":[],"blind":false,"roll":"{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d20 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":5,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"core":{"initiativeRoll":true}},"_id":"HHqyK6bv17AKoIZm"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674259728,"flavor":"Ranger","content":"
\n
\n \n

Ranger

\n
\n\n
\n

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n
    \n
  • (a) scale mail or (b) leather armor
  • \n
  • (a) two shortswords or (b) two simple melee weapons
  • \n
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • \n
  • A longbow and a quiver of 20 arrows
  • \n
\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2 Favored Enemy, Natural Explorer
2nd+2 Fighting Style, Spellcasting
3rd+2 Ranger Archetype, Primeval Awareness
4th+2 Ability Score Improvement
5th+32nd Level Spell Slot, Extra Attack
6th+3 Favored Enemy +1, Natural Explorer improvements
7th+3Ranger Archetype feature
8th+3 Ability Score Improvement, Land's Stride
9th+43rd Level Spell Slot
10th+4 Natural Explorer improvement, Hide in Plain Sight
11th+4Ranger Archetype feature
12th+4 Ability Score Improvement
13th+54th Level Spell Slot
14th+5 Favored Enemy +1, Vanish
15th+5Ranger Archetype feature
16th+5 Ability Score Improvement
17th+65th Level Spell Slot
18th+6 Feral Senses
19th+6 Ability Score Improvement
20th+6 Foe Slayer
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

Hunter

\n

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

\n

Hunter Features

\n

3rd Level: Hunter's Prey

\n

7th Level: Defensive Tactics

\n

11th Level: Multiattack

\n

15th Level: Superior Hunter's Defense

\n
\n\n
\n \n\n\n\n\n\n\n\n
\n\n
\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"J3UF2RselU2U6fjv"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674176817,"flavor":"Sneak Attack - Damage Roll","content":"4","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Sneak Attack - Damage Roll\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"(ceil(1 /2))d6\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]}],\"total\":4,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"aqh1Yc2IbanJorhV"}}},"_id":"Jdv8qDASS64xROp9"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674156890,"flavor":"Longbow - Attack Roll (Disadvantage)","content":"8","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Longbow - Attack Roll\",\"advantageMode\":-1,\"defaultRollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"2d20kl + 3 + 2 + + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1,\"disadvantage\":true},\"evaluated\":true,\"number\":2,\"faces\":20,\"modifiers\":[\"kl\"],\"results\":[{\"result\":1,\"active\":true},{\"result\":14,\"active\":false,\"discarded\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":8,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"attack","itemId":"AQ32bf8fi1i4Bo3q"}}},"_id":"JuFw6AV1eDFyAPGN"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674139396,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Equipped\n Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"KTR1c4CFNjK1FuCQ"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672906026,"flavor":"Longbow - Attack Roll","content":"15","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Longbow - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":15,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"attack","itemId":"8Gi7r3n77VD3hP22"}}},"_id":"KuKWiBH3zCpznyfn"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674248781,"flavor":"Sneak Attack - Damage Roll","content":"3","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Sneak Attack - Damage Roll\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"(ceil(1 /2))d6\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]}],\"total\":3,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"aqh1Yc2IbanJorhV"}}},"_id":"LpVdD2nJJnOW6dNV"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674147243,"flavor":"Longbow - Attack Roll","content":"17","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Longbow - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + 2 + + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":17,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"attack","itemId":"AQ32bf8fi1i4Bo3q"}}},"_id":"TOCCIzkiFrjiHHOX"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673345473,"flavor":"Goodberry","content":"
\n
\n \n

Goodberry

\n
\n\n
\n

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.

\n

Required Materials. A spring of mistletoe

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n 1st Level\n V,S,M (A spring of mistletoe)\n 1 Action\n Touch\n Instantaneous\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"Y8PUh4SB8v02XbSl"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673108448,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Equipped\n Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"Z1cbVqx9solwNrWn"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673352266,"flavor":"Goodberry - Healing","content":"1","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Goodberry - Healing\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1\",\"terms\":[{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":1,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"YKiSPkoM6wPi63qU"}}},"_id":"Z8DGAYKYrqc5OfDZ"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672959634,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Not Equipped\n Not Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"cJljiaxCb0BfcNRs"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672773492,"flavor":"Athlon Donnervogel rolls for Initiative!","content":"15","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d20 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":12,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":15,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"core":{"initiativeRoll":true}},"_id":"f4jIfT5kKHjLA9cZ"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674306338,"flavor":"Longbow","content":"
\n
\n \n

Longbow

\n
\n\n
\n

A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Martial Ranged\n Equipped\n Proficient\n 1 Action\n 150 / 600 Feet\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"hekuymrbxAx3S4EI"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674173586,"flavor":"Sneak Attack","content":"
\n
\n \n

Sneak Attack

\n
\n\n
\n

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

\n
\n\n
\n \n\n \n\n\n\n\n\n\n
\n\n
\n Rogue 1\n
\n
","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"emote":false,"flags":{"core":{"canPopout":true}},"_id":"jFWyF3wmUH5v3nty"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673118186,"flavor":"Longbow - Attack Roll","content":"16","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Longbow - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + 2 + + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":9,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":16,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"attack","itemId":"AQ32bf8fi1i4Bo3q"}}},"_id":"suVqgLyuu3FzErNZ"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648673131670,"flavor":"Longbow - Damage Roll (Piercing)","content":"11","speaker":{"scene":"Y05m6tepzADmzZwH","token":"HxOtmQs0bg2JLBhK","actor":"2D94qSSugi9b7qSJ","alias":"Athlon Donnervogel"},"whisper":[],"blind":false,"roll":"{\"class\":\"DamageRoll\",\"options\":{\"flavor\":\"Longbow - Damage Roll (Piercing)\",\"critical\":false,\"multiplyNumeric\":false,\"powerfulCritical\":false,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d8 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":11,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{"dnd5e":{"roll":{"type":"damage","itemId":"AQ32bf8fi1i4Bo3q"}}},"_id":"v9CmFHaB1CkNBKlt"} +{"type":5,"user":"JYK7QsrI7lp3TG9D","timestamp":1648672362512,"flavor":"","content":"13","speaker":{"scene":"Y05m6tepzADmzZwH","actor":null,"token":null,"alias":"Martin"},"whisper":[],"blind":false,"roll":"{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":13,\"active\":true}]}],\"total\":13,\"evaluated\":true}","sound":"sounds/dice.wav","emote":false,"flags":{},"_id":"wyofEuvAVrym8Nhc"} +{"type":0,"user":"JYK7QsrI7lp3TG9D","timestamp":1648674240226,"flavor":"Sneak Attack","content":"
\n
\n \n

Sneak Attack

\n
\n\n
\n

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

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